home *** CD-ROM | disk | FTP | other *** search
-
- Tool palette
- Click the Close box to turn the palette display “off”.
-
-
- Selector [a]
- Use the Selector tool to select and intuitively position/reposition items in the
- View windows.
-
- 2D/3D Rotate [r] [t]
- Use the Rotate tool to intuitively rotate a geometric object(s) about its rotation
- point in the View windows. (not for use with cameras, lights, nor microphones).
-
- Hand [h]
- Use the Hand tool to pan the view in the View windows (does not affect the
- position of items in the scene).
-
- Magnifier [z]
- Zoom-In the view in the View windows: click, or drag a marquee area to
- zoom-in. (does not affect position/size of items in the scene).
-
- Point Light (bulb) [b]
- Click-drag in a View window; places the light, and intuitively sets the fall-off
- radius. Light spreads out in all directions. Light effect is brighter near the center,
- and dimmer at the edge of the fall-off radius.
-
- Parallel (sun) Light [l]
- Click-drag in a View window; places the light, and intuitively sets the target
- point. LIght projects in the direction determined by the vector from the light to its
- target. Even light effect over entire scene; no fall-off.
-
- Spot Light [s]
- Click-drag in a View window; places the light and intuitively sets the target
- point (observe Active Camera window Preview to see how the light falls on the
- scene). Light spreads out in a cone shape from the light toward its target.
- Light effect is brighter near light, and dimmer near the target; cone not visible
- on render.
-
- To intuitvely change the size of the spot, drag the solid control points on the
- spot cone in the View windows.
-
- To intuitively make a soft edge spot, drag the clear control points on the spot
- cone in the View windows.
-
- Projector Light [q]
- For projecting a PICT image (or QuickTime movie) as if from a real-world
- projector; the projected image renders as a transparent image on objects in its
- field of influence. (transparency depends on the Brightness of the light).
-
- Click-drag in a View window; places the light and intuitively sets the target point
- (observe Active Camera window Preview to see how the light falls on the
- scene). Light effect is brighter near light, and dimmer near the target.
-
- To apply a PICT (or QuickTime movie): double-click on the light to access its
- Cell Info dialog; drag a PICT (or QuickTime movie) from Attributes window
- (Windows menu) onto the Attributes bin at the bottom of the Cell Info dialog.
-
- Camera [c]
- Click-drag in a View window; places the camera and intuitively sets the target
- point (observe Active Camera window Preview to see view of the scene as you
- set the target point).
-
- To use a PICT image as a static background to the scene: double-click on the
- camera to access its Cell Info dialog; drag a PICT from Attributes window
- (Windows menu) onto the Attributes bin at the bottom of the Cell Info dialog.
- PICT background will render, but will not show in the Active Camera Preview.
-
- Microphone
- Omni-directional mic [m]
- Click-drag in a View window; places the light, and intuitively sets the fall-off
- radius. Sound detection zone is spherical. Sound near the center is recorded
- louder, and sound near the fall-ff radius is recorded softer.
-
- Directional mic [d]
- Click-drag in a View window; places the light and intuitively sets the target
- point. Sound detection zone is cone-shaped. Sound near the center is
- recorded louder, and sound near the target is recorded softer.
-
- To record a Doppler sound effect: attach a sound to a moving object; the
- object must be moving at a significant rate of speed to create the Doppler
- effect (try starting at 60 mph (88 fps)). Set the sound to be recorded by 3D
- Space Microphones. Set up two omni-directional microphones eight inches
- apart (roughly the distance between your ears) in the scene, in a position
- where the object with the sound will pass nearby. Set one of the microphones
- to Attach to Track: Left Stereo, and one to Attach to Track: Right Stereo.
- Choose Mix Sound Tracks from the Action menu. Now you can play/preview
- the sound in the Active Camera window.
-